using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class PerkUI : MonoBehaviour
{
    [SerializeField] private Image image;
    public Perk Perk {  get; private set; }

    public void Setup(Perk perk)
    {
        Perk=perk;
      
        image.sprite = Perk.Image;

    }

}
